The White Tigress Comes For You!

June 25th, 2011 § 3

Galac­tus would never select me. I’m a ter­ri­ble her­ald. Nor­rin Radd I am not, though I, too, seek Shalla-Bal. I have been sit­ting on impor­tant news, fail­ing to alert you, dear reader and friend, that my novel of heroic sword and sor­cery adven­ture, Wrath of the White Tigress, will soon debut as the first novel from Typ­ing Cat Press! [1]

WotWT will be avail­able from Ama­zon, B&N, iBooks, and other fine ebook retail­ers at the highly afford­able price of $4.99. The spe­cific release date is yet unknown (though some­time in the last days of June). I will let you know as soon as I can. (The Kin­dle and Nook ver­sions will appear first.)

The print ver­sion will fol­low in late July, priced around $10–12. Above and to the right, you can see the beau­ti­ful cover art cre­ated for WotWT by San­dara. This same cover will soon appear on the Podi­o­books ver­sion as well. (I’m look­ing into doing an Audi­ble ver­sion of the book for those of you who’d like to pur­chase the entire audio­book with­out interruptions.)

WRATH OF THE WHITE TIGRESS

He thought he was a hero.
She showed him the truth.
Now he’ll do any­thing to stop the man who made him a monster.

For twenty years Jaska Bavadi has faith­fully served the Palym­far Order and its Grand­mas­ter, the pow­er­ful wiz­ard Salahn, but an encounter with Zyrella Anthari, last high priest­ess of the White Tigress, shat­ters the spell that chained Jaska’s mind.

Now faced with the hor­rors he unknow­ingly com­mit­ted against peo­ple he swore to pro­tect, Jaska must put Salahn’s reign of cru­elty to an end. Together, he and Zyrella race to save the White Tigress and stop Salahn from open­ing the Gates of the Under­world. An army of palym­far war­riors stands in their way, but the dan­ger­ous secrets that cloud their des­tinies threaten to doom them first.

In the tra­di­tion of ­­Michael Moor­cock, David Gem­mell, and Glen Cook, Wrath of the White Tigress deliv­ers a thrilling tale sword & sor­cery fans will love.

[1] Full Dis­clo­sure: I am a co-founder of Typ­ing Cat Press.

Storms, Stories, and Typewriters

June 23rd, 2011 Comments Off

The power went out here after a storm yes­ter­day after­noon. A small storm. We live deep in the woods. Lots of places where a tree could strike the lines along the way. We were sup­posed to have power back on at 6 pm. Didn’t hap­pen until 12:30 am. Grumble.

Nat­u­rally, the bat­tery went out on my Mac­book, delay­ing com­ple­tion of the ebook I was work­ing on. (I unplugged the Mac­book dur­ing the storm.) And I hadn’t charged my iPod Touch in a few days, so I couldn’t read any books or write on it.

The solu­tion?

Why pull out a type­writer, of course. Specif­i­cally, my gold-speckled Olympia SF from the 1950’s (?). Lap-sized with the sweet action you’d expect from an Olympia. And of the ten type­writ­ers I own, it has my favorite font. (I’m a 12 char­ac­ters per inch kinda guy.)

The rub, of course, is that I’m not work­ing on com­pos­ing any­thing new at the moment. I have two nov­els in first draft state that I’m work­ing on revis­ing. I’m gen­er­at­ing two ebooks. I have new things planned, but I don’t want to start them until I take care of the afore­men­tioned projects.

I could have read by my bright LED Cole­man lantern. (A Hunger Games reread is next up.) But I wasn’t in a read­ing mood. I wanted to work damn it.

So I started a new story: THE BONES OF KAZARDAHL. Novel, short story, nov­el­ette, novella? I don’t know really. Though I’d wage money on novella. It’s adven­ture fan­tasy. Not too seri­ous or grim, though that might change. I have barely an inkling of where it will go. Just the notion of a few char­ac­ters. Should be fun.

How it starts:

With fire and sword and a thirst for some­thing, any­thing but the relent­less cold and howl­ing winds of the North Mark, the reavers descended on the sleep­ing town of Kazardahl. Sleep­ing save for one man who had retired there. One man, but not just any man. Once he had been the great­est wiz­ard in the King­dom of Bregh. And awake this late at night he was because retired or not, it is not the habit of a wiz­ards to sleep at night.

THOR: A Mighty Marvel Movie

June 2nd, 2011 Comments Off

By the hoary frost of Heimdall’s beard, THOR is the might­i­est Mar­vel Stu­dios film yet! Well, I think so any­way. What’s not to like about a movie that is, to put it sim­ply, an epic fan­tasy super­hero love story of broth­erly love and betrayal, mixed with plenty of appro­pri­ate humor and based on Norse myth. To be clear, the movie focuses on the Mar­vel Comics char­ac­ter Thor who is loosely based on the Norse deity. Nat­u­rally, Mar­vel exer­cised much cre­ative license over the years.

The movie–directed by Ken­neth Branagh and writ­ten by Ash­ley Edward Miller, Zack Stentz and Don Payne–is done with a Shake­spearean approach well-suited to such larger than life char­ac­ters and in keep­ing with the comics. That said, it doesn’t take itself too seri­ously nor stray into the realm of ched­dar, which was my biggest con­cern com­ing in. Thor has always been a dif­fi­cult char­ac­ter for writ­ers to pull off, walk­ing a nar­row path between ridicu­lous and mythic. The Nordic deity didn’t have this prob­lem, but Thor who some­times encoun­ters char­ac­ters like Spi­der­man or, say, Batroc the Leaper, does.

As a fan of the char­ac­ter, and the Avengers in gen­eral, I have awaited this movie most of my life, but I never thought it would hap­pen. I wasn’t dis­ap­pointed. I can’t imag­ine any fan not lov­ing it. And I have yet to meet any­one who didn’t at least like the movie after see­ing it.

The movie cur­rently stands at 78% on Rot­ten Toma­toes, which only proves to me that 22% of review­ers have no taste in good super­hero movies. (Ignore Roger Ebert’s review, unless you want to be amused after see­ing the movie. He failed to grasp basics that any first grader could handle.)

As the story begins, Kind Odin of Asgard (Anthony Hop­kins) is pro­claim­ing his hammer-wielding son Thor (Chris Hemsworth) to be his offi­cial heir when a trio of frost giants attempt to steal the Cask of Eter­nal Win­ters. Odin wishes to deal with this diplo­mat­i­cally, but Thor insists on teach­ing those damnable frost giants a thing or two. (Long ago when Thor was but a child, the Asgar­dians defeated the frost giants and seized the cas­ket: a bloody flash­back of this opens the movie. Peace has since reigned.)

When Thor’s ado­les­cent actions nearly lead to open war­fare, Odin ban­ishes Thor to Midgard (Earth), where he must learn humil­ity or he will never regain his immor­tal­ity or the power of his ham­mer, Mjolnir.

On Earth, Thor runs into three sci­en­tists, most notably Dr. Jane Fos­ter (Natalie Port­man), who is stricken by his god-bod sex­i­ness. And per­haps his improv­ing personality?

When Odin falls into the Odin sleep, his other son Loki (Tom Hid­dle­ston) takes throne and begins to machi­nate most might­ily whilst SHIELD messes around with Thor’s ham­mer and gets in the way.

The action in the begin­ning sequences with frost giant bat­tles and Asgar­dian splen­dor are breath­tak­ing. I saw the movie in iMax 3D, and while I’m not nor­mally a fan of movies that appear in more than 2 dimen­sions, 3D made the grandeur of Thor more … well … grand. I also found the sound­track by Patrick Doyle to be most heroic and impres­sive, one of the best I’ve heard in some time.

The plot is fast, engross­ing, and well-done, but I think this was more of a char­ac­ter story than any­thing. A com­ing of age story for Thor and Loki, even if they are grown men… gods… Asgar­dians… whatever.

Speak­ing of char­ac­ters, Balder the Brave is notably absent, prob­a­bly because hav­ing him around adds too much com­pli­ca­tion with lit­tle pay­off. But fans will be pleased to find Thor’s com­pan­ions the Lady Sif and the War­riors Three: Fan­dral the Dash­ing, Vol­stagg the Volu­mi­nous, and Hogun the Grim. I wasn’t crazy about the actor who played Hogun. I thought his accent too strong off-putting, but his part is small. Oth­er­wise, the char­ac­ters were well por­trayed and added depth and humor to the movie. Dr. Foster’s assis­tant, Darcy (Kat Den­nings) was beyond hilarious.

Heim­dall, played by Idris Elba, is every bit as awe­some as one would expect. In addi­tion to being a badass, Heim­dall has cool pow­ers and is one of the most pow­er­ful of the Asgardians.

Chris Hemsworth makes for a believ­able Thor, and the ladies seem to like his mus­cled looks quite a lot. But Tom Hiddleston’s per­for­mance as Loki was mar­velous. He deftly added nuance to the char­ac­ter as he was able not only to por­tray depth but swiftly switch between dif­fer­ent sub­tle emo­tional dis­plays. To me, Loki’s tragic rela­tion­ship with his brother and father steals the show. Loki’s motives, how­ever, seem to be lost on some view­ers, espe­cially crit­ics. Loki is not your typ­i­cal “I want to mess stuff up because I’m evil” char­ac­ter. His moti­va­tions are nuanced and personal.

Clint Bar­ton (Jeremy Ren­ner) appears in the movie briefly, bow and all. (That’s Hawk­eye to those lack­ing exten­sive knowl­edge of the Avengers.) Those few brief min­utes made me feel like a kid again. I’m not exag­ger­at­ing. I nearly leapt out of my seat.

So what’s not to like? I have no major com­plaints. The movie hit every note that a Thor movie should hit.

While the spe­cial effects were great, the cos­tumes were a bit glitzy for my taste. But how does one pull off the trans­la­tion of col­or­ful, fan­tas­tic Asgard from the comics into a movie? They didn’t want to do a drab his­tor­i­cal look, thanks the gods, but I could have done with a lit­tle less bling.

The Foo Fight­ers song as the cred­its scroll bugs the crap out of me, even after a sec­ond view­ing. Noth­ing wrong with the Foo Fight­ers, but metal would be far more appro­pri­ate. Viking metal. There’s no short­age. I would have rec­om­mended the Faroese metal band Tyr because they’re fret-thundering musi­cians, because they’re sin­cere about hon­or­ing the old ways, and because the band is named for the same deity.

All in all, if you like Mar­vel Comic’s Thor, you will love this movie. And if you’re unfa­mil­iar with the char­ac­ter but like super­heroes or epic fan­tasy action, I think that at the very least you will like the movie, if not love it. And don’t for­get, since THOR serves as a lead-in to next summer’s THE AVENGERS, you must wait until the end of the cred­its to see the ultra cool sneak peek. (You see now why the Foo Fight­ers song bugs me so.)

This review orig­i­nally appeared on Rogue Blades Enter­tain­ment.

Dice in the Red Box

March 22nd, 2011 Comments Off

Part 2 of 2 in the series red box adventures

For RED BOX Adven­tures I decided to keep dice types needed to a min­i­mum: just d6’s and d20’s. The orig­i­nal edi­tion of D&D pri­mar­ily used these two types, with a few odd excep­tions. I find the need for piles of vary­ing poly­he­drals to be both cool and awk­ward. With this design, I wanted to elim­i­nate hav­ing play­ers fum­ble around for the cor­rect die types from sit­u­a­tion to sit­u­a­tion. (Mul­ti­ple die types are the right choices for some designs. Just not for this one.)

Hon­estly, this is one of the few ways I honor the orig­i­nal. The com­plete set of poly­he­drals entered the game, accord­ing to Dave Arne­son, when they needed to pur­chase dice for the boxed set. They could acquire a full set of dice (d4, d6, d8, d10, d12, and d20) from an edu­ca­tion com­pany cheaper than they could get just d6’s and d20’s from other sources. And they decided they didn’t want to dis­card all those cool, funky dice!

In RED BOX the d6’s are rarely used by play­ers out­side of char­ac­ter cre­ation. Attacks, defense, sav­ing throws, and dam­age are all ele­gantly han­dled with d20’s! (You’re going to have to wait for another post to get the full expla­na­tion for all of that.)

The Ref­eree will occa­sion­ally need to roll both types, but Ref­eree rolls are actu­ally quite rare in this game. The Ref­eree does not make attack, dam­age, sav­ing throw, or any other com­bat rolls. My phi­los­o­phy is that noth­ing is more bor­ing as a player than wait­ing around while a Ref­eree makes rolls, typ­i­cally behind a screen so you can’t even see what’s going on. I wanted to cut out as much down time and dull time as pos­si­ble. Keep the play­ers engaged, I say. Ref­er­ees have plenty to do any­way, what with describ­ing what’s going on, mak­ing fair judg­ments, and being dia­bol­i­cal. I think tak­ing dice out of the Referee’s hands gives them more time to focus on these more impor­tant tasks. (Sure helps me!)

Also, the Ref­eree does not screen dice rolls unless absolutely nec­es­sary. If you need a screen to hide your Ref­eree Notes of Doom, fine. How­ever, all rolls are done in the open unless it is essen­tial that the play­ers not see the out­come. I per­son­ally think such instances are rare.

No fudg­ing dice rolls either. Which is obvi­ously averted by not hav­ing Ref­er­ees make many rolls and by most of those rolls being done out in the open. This is also intended to lessen ten­sion between the Ref­eree and play­ers. The dice are guilty of the out­come and the Ref­eree is under no sus­pi­cion of malign influ­ence on a player-character’s fate. Hope­fully, this increases trust. This way, you know when the Ref­eree is screw­ing you. (Typ­i­cally: “Four­teen drag­ons!? You bas­tard!”) A pol­icy of no dice-roll fudg­ing also increases the ten­sion for the play­ers, because they know the Ref­eree can’t save their asses.

If fudg­ing and screens are mas­sively impor­tant to you as a Ref­eree, some­thing you stake your pride upon, well in RED BOX Adven­tures you are the ulti­mate author­ity. The game is designed to be non-fudge for, I think, good rea­sons. But if it means that much to you, just do it your way.

How­ever, if you are the sort of Ref­eree who loves to roll mas­sive hand­fuls of dice, RED BOX Adven­tures is just not going to be the game for you. I’m okay with that.

That’s all for this post. Gotta a ques­tion? Fire away.

Pages are Variable in the 21st Century

March 21st, 2011 § 2

If you are going to offer authors copy­edit­ing or other pub­lish­ing ser­vices, please don’t quote prices in terms of pages.

I have no idea what the page-length is for any of my nov­els. I’m cer­tain I don’t care. I’m cer­tain that if I knew it would tell me noth­ing of value. Yes, if I for­mat the work for a stan­dard sub­mis­sion, I will know how many pages there are, if I bother to look at the total. (Never have before.) Assum­ing every­one uses the same beau­ti­ful Courier font and mar­gins, though…

But if I’m look­ing to pro­duce an ebook myself, I’m never going to use stan­dard sub­mis­sion for­mat­ting. Why would I?

And if you quote your by-page ser­vices along with spe­cific for­mat­ting require­ments, that would work. How­ever, the mes­sage it sends to me is that you’re stuck in the past.

Pages are vari­able in the 21st cen­tury. Stick to word counts.

(Yes, I could tell you how many pages are in any of my new short story drafts because I do those on man­ual type­writ­ers. How­ever, those are only rough drafts, not even close to fin­ished works. Plus, the pitch sizes and line spaces are very dif­fer­ent on the ’29 Royal Portable, the ’56 Olympia SM-3, and the ’55 Her­mes Rocket. So that doesn’t tell you much, either. And really, this bit here is beside the point. I just wanted to talk about typewriters.)

The Desert of Souls

March 19th, 2011 Comments Off

The Desert of Souls by Howard Andrew Jones.

  • … 9 of 10 Dag­gers (adventure)
  • … 3 of 5 Dev­ils (malevolence)

Zom­bie monkeys!

There, I should have your atten­tion now.

The blurb text for this amaz­ing adven­ture novel appears below, because I’m not going to recount the plot for you. If you insist on know­ing more, read the damn book. That’s the point.  You should, in fact, read the book any­way. You won’t regret it. I promise.

The Desert of Souls is one part his­tor­i­cal, one part fan­tasy, and two parts action adven­ture. The main char­ac­ters, Asim and Dabir, are rem­i­nis­cent of Fafrhd and Grey Mouser or Sher­lock and Wat­son with­out being copies of either pair. They are dis­tinc­tive and well-rounded. The Desert of Souls is, to some degree, an adven­tur­ous buddy tale in 8th Cen­tury Bagh­dad. With sor­cery. What’s not to like about that?

Howard Andrew Jones made good use of pulp sto­ry­telling tech­niques rarely seen today, employ­ing them in a sophis­ti­cated, mod­ern man­ner. The Desert of Souls is an elo­quently writ­ten, fast-paced tale that, at its best, reminded me of The Adept’s Gam­bit by Fritz Leiber. I enjoyed the sup­port­ing cast and the lush his­tor­i­cal set­ting, as well as fan­tasy ele­ments that don’t often get the screen time they deserve. Mythic djinn and the above men­tioned zom­bie mon­keys are just a few of the many fun, pulp-fantasy ele­ments the author throws in for our read­ing pleasure.

The Desert of Souls is sword-and-sorcery at its best, and a fun read that any fan­tasy fan will enjoy.

The glit­ter­ing tra­di­tion of sword-and-sorcery sweeps into the sands of ancient Ara­bia with the heart-stopping speed of a whirling dervish in this thrilling debut novel from new tal­ent Howard Andrew Jones.

In 8th cen­tury Bagh­dad, a stranger pleads with the vizier to safe­guard the bejew­eled tablet he car­ries, but he is mur­dered before he can explain. Charged with solv­ing the puz­zle, the scholar Dabir soon real­izes that the tablet may unlock secrets hid­den within the lost city of Ubar, the Atlantis of the sands. When the tablet is stolen from his care, Dabir and Cap­tain Asim are sent after it, and into a life and death chase through the ancient Mid­dle East.
Stop­ping the thieves—a cun­ning Greek spy and a fire wiz­ard of the Magi—requires a des­per­ate jour­ney into the desert, but first Dabir and Asim must find the lost ruins of Ubar and con­tend with a mythic, sor­cer­ous being that has traded wis­dom for the souls of men since the dawn of time.  But against all these haz­ards there is one more that may be too great even for Dabir to overcome…

Red Box Adventures

March 12th, 2011 § 1

Part 1 of 2 in the series red box adventures

Since the age of 13, I’ve been play­ing role-playing games, mostly as a ref­eree or game mas­ter. Over those 22 years I have also designed a few games myself. My love for role-playing games is actu­ally a bit older than my love of fan­tasy fic­tion. Unless you count super­hero comics.

Today I am pre­sent­ing to you the first post on my lat­est and most com­plete design: RED BOX Adven­tures: Clas­sic Fan­tasy Gam­ing for the Mod­ern Era.

The cover you see here is for the Player’s Guide that we are using dur­ing play-test. That may be the final image used, or it may not. There will be some font-changing and the addi­tion of a sub­ti­tle, at the least.

This is the first in a series of posts detail­ing the mechan­ics and the why and how behind them. I will also be doing an overview of var­i­ous role-playing games that inspired this design. These arti­cles will lead up to the unveil­ing of the fin­ished prod­uct. (The Player’s Guide is com­plete and in play-test. The Referee’s Guide is still being revised.)

RED BOX Adven­tures is an excit­ing rules-light game of heroic fan­tasy adven­ture. Using the Open Gam­ing License to form its base, it strongly resem­bles the orig­i­nal role-playing game while also draw­ing inspi­ra­tion from a later ver­sion which came in a red box. Yet it is also very dif­fer­ent from those games. Think of it as a spir­i­tual suc­ces­sor. Or per­haps what the red box might have become if its devel­op­ment had con­tin­ued in some strange, alter­nate uni­verse. Because it also con­tains influ­ences from oth­ers games about lances and cat­a­combs and trolls. How could it not? I have not lived nor gamed in a vac­uum, and by con­se­quences of birth, I am not a first-generation gamer.

So RED BOX Adven­tures is clearly not a retro-clone seek­ing to mimic the orig­i­nal rules. Sev­eral games already do a won­der­ful job of that. I am, in fact, indebted to their efforts. It would be an insult to those games to merely redo their efforts with a minor tweak here and there. Rather, these rules rep­re­sent a com­bi­na­tion of how I play the game after years of tweak­ing, and how I always want the game to play when I pick up that bat­tered old box and dream of start­ing a new campaign.

To that end, I made changes to suit my brand of relent­less fast-paced fun. I mod­ern­ized and stream­lined bits and bobs along the way, yet the dynam­ics are still decid­edly old-school and free­wheel­ing in nature. Here, the Ref­eree is the ulti­mate author­ity, not the rule book, and play­ers solve prob­lems by think­ing through them and inter­act­ing with the Ref­eree rather than rely­ing solely on a character’s statistics.

I am indebted to the design­ers of sev­eral old-school trib­ute games, par­tic­u­larly Swords & Wiz­ardry and OSRIC. I am also indebted to the Drag­ons­foot and Knights & Knaves Ale­house com­mu­ni­ties, var­i­ous blogs that I stalk such as Grog­nar­dia and Delta’s D&D Hot Spot, and of course, the game’s orig­i­nal designers.

My goal was to see the boxed set rules altered, revised, and revved up for a new gen­er­a­tion with flairs from other old-school games. I hope those who know and love the orig­i­nal rules won’t think me too much the heretic.

If you have any ques­tions about it, ask away! And like I said, future posts will dis­cuss the rules and influences.

Present Tense

March 7th, 2011 § 7

Part 2 of 2 in the series Writ­ing Advice with Grains of Salt

Some peo­ple need to chill out about it. By some peo­ple I’m mostly refer­ring to writ­ers and hard­core readers.

  • The world will not end if you write a story in the present tense.
  • The world will not end if you read a story in the present tense.
  • No story will, in fact, ever end the world.

I’m bring­ing this up because I men­tioned writ­ing in the present tense in my pre­vi­ous post on Fast Writ­ing. I find it easy and nat­ural to write in the present tense. Doesn’t bother me to read it, either. But I have never used it in a story because of all the don’t-do-its I’ve heard over the years, start­ing in cre­ative writ­ing classes at university.

So I thought I’d google it and see how things have changed?

Well, it seems that it is both more accept­able and more vil­i­fied than ever before. Sigh. Life in the mod­ern world. Or is it only mod­ern Amer­ica with our increas­ing love of polarization?

The amount of vit­riol some spew over present tense writ­ing would make you think there is a short­age of past tense books they could pick up for their enjoy­ment. It makes some peo­ple irra­tionally angry. Fine, you don’t like it. It pisses yel­low in your mel­low. Okay, sure. Not your thing. But it is not kick­ing your kit­tens. It won’t hurt you. You don’t have to read it, or attack oth­ers over it.

I also saw numer­ous claims about its use hurt­ing sales. Well, I’m sure it wouldn’t help you get an agent or get your first book con­tract from a pub­lisher. It’s also killing Suzanne Collins’ Hunger Game tril­ogy. No one is buy­ing those books because…

Oh wait, peo­ple ARE buy­ing those books in mass.

Maybe the aver­age reader doesn’t give a shit about tense so long as the book is cap­ti­vat­ing and enter­tain­ing. This is prob­a­bly the case. Your aver­age reader doesn’t go online and bitch about writing.

Maybe she’d sell a few more copies, but I doubt it. First per­son present tense seems nec­es­sary for those books. And yes, one can find plenty of Hunger Games men­tions spread amongst the vit­riol. Often as an exam­ple of a book they liked despite the poor choice of tense. Took them so long to get used to it. Threw them off. Etc.

There are many argu­ments for and against present tense writ­ing. I will not recount them unless asked. I do not find them per­sua­sive in general.

What about you, dear reader?

Have a sane opin­ion on present tense writing?

Fast Drafting: The New Process

March 5th, 2011 § 2

Part 2 of 2 in the series Fast Draft­ing

Some might say that what I call order is the rear­rang­ing of deck chairs on the USS Total Chaos. One man’s mad­ness is, well, mad­ness. Any­way, as a reminder: I have dreamt up a bet­ter way for me to write my rough drafts, which I’m call­ing “fast draft­ing” because I like giv­ing things names. (I also love cre­at­ing systems.)

I’d like to clar­ify one point. This new sys­tem of my devis­ing can­not replace that most impor­tant and uni­ver­sal require­ment of writ­ing any sig­nif­i­cant work: Butt-in-Chair. You can­not escape this require­ment with any system.

Before get­ting into the details, I offer this excerpt from Ian Flem­ing, cre­ator of James Bond:

The whole of this four hours of daily work is devoted to writ­ing narrative.

I never cor­rect any­thing and I never go back to what I have writ­ten, except to the foot of the last page to see where I have got to. If you once look back, you are lost. How could you have writ­ten this dri­vel? How could you have used “ter­ri­ble” six times on one page? And so forth. If you inter­rupt the writ­ing of fast nar­ra­tive with too much intro­spec­tion and self-criticism, you will be lucky if you write 500 words a day and you will be dis­gusted with them into the bar­gain. By fol­low­ing my for­mula, you write 2,000 words a day and you aren’t dis­gusted with them until the book is fin­ished, which will be in about six weeks.

I don’t even pause from writ­ing to choose the right word or to ver­ify spelling or a fact. All this can be done when your book is finished.

This is basi­cally what I’m talk­ing about when I describe my needs and prob­lems, except I lack Mr Fleming’s dis­ci­pline. And I am cer­tain that I write a far messier draft than he ever did. I’m just not a clean writer. Not my strength. Also, let’s be hon­est. Flem­ing didn’t have the temp­ta­tion we mod­ern writ­ers have with the back­space key, sav­ing mul­ti­ple drafts files, and so forth.

But yeah, if the sys­tem doesn’t work, I’m back to the dis­ci­pline method. And some dis­ci­pline will prob­a­bly still be required.

So, what are my require­ments for fast drafting?

  • To effi­ciently cap­ture the basics with­out wasted words. No fluff!
  • Speed! Speed! More speed!
  • Min­i­mize rewrit­ing on the sec­ond draft. I pre­fer to add good writ­ing rather than sub­tract­ing then adding.
  • To see the rough draft as raw story and not shitty, dis­cour­ag­ing writing.

An addi­tional ben­e­fit to this sys­tem is that I can quickly scan through the dia­logue and actions to be sure that what I’m writ­ing is log­i­cal. Why work my ass off on a piece of dia­logue only to dis­cover the char­ac­ter should not have said that? Maybe not nec­es­sary for you, oh gen­tle and more log­i­cal reader, but for me…

I have a ten­dency to get so caught up in the lan­guage that I sort of for­get about logic and con­sis­tency. And some­times I will bend the uni­verse to pre­serve what I’ve already written.

The abil­ity to scan mate­r­ial quickly would lead to even more writ­ing speed. Also, when I go back to do the sec­ond, fill-in draft I can scan for logic and story prob­lems and see the flow of the story with­out hav­ing to dig all that out of the muck that I used to write.

So you feel teased by now, and you say: “Get on with it, man! Let’s see your lat­est and per­haps great­est crazy scheme.”

So I present to you my new fast draft process which was inspired by screen­plays, comic scripts, and the like. But with­out the crazy for­mat­ting those media need. It is essen­tially my own method. Other for­mat­ting could work. I went with what I find most com­fort­able because it is, after all, just for me. (Some years ago, I wrote a half-dozen or so unpub­lished comic book scripts.)

First, I will present an exam­ple. Then I shall explain the rules.

TOMAS STRIKES OUT
– Bad­lands east of For­bid­den
– Tomas, Lidia

Scrub­land stained red by a sun set­ting into wispy clouds.
No one within sight.
Impos­si­bly dry. Wind kick­ing up dust. Hot as balls.

Tomas kicks the dirt off his boots and climbs into the sad­dle.
Whips his head east and west look­ing for his ene­mies. Finds none.
Flicks the reins and heads off to the north.

Tomas
“We’ll be there in three days.”

Lidia
“Four. At least.”

He imag­ines Lidia’s mock­ing smile.
He kicks the horse’s flanks. The beast gallops.

Tomas shouts
“By God, I’ll make it in two now.”

You will note what I wrote is in present tense. I find it dif­fi­cult to write sum­mary mate­r­ial in the tra­di­tional story past tense. Hon­estly, I think I write bet­ter, more imme­di­ate prose in present tense any­way. I tend to use a far more active voice, bet­ter verbs, punchier nouns. Not sure about the rea­son for this. Note, I have not com­pleted any sto­ries in present tense.

If I plan on sav­ing writ­ing time, though, I must learn to write these in what­ever tense I plan to use for the story.

Keep in mind that I’m work­ing from a plot frame­work. What I’m doing here, in a way, is an exten­sive frame­work for the entire story, as with a comic script for instance. But instead of tak­ing this script and telling the story with art, I will go back and com­plete the story with pol­ished prose.

So, what are the rules for what you just saw?

  • Scene Tag/Name in ALL CAPS
  • Loca­tion: if it is new or has changed. Oth­er­wise, set the scene as it begins. Details may be fil­tered through­out the scene and not just lumped into the start.
  • No unnec­es­sary or involved descrip­tions at this stage.
  • List char­ac­ters present.
  • Describe a char­ac­ter suc­cinctly when they appear.
  • Use sin­gle spac­ing for each char­ac­ter or set­ting segment.
  • Block para­graph spac­ing between segments.
  • For each char­ac­ter seg­ment: Feel­ing, action, and dia­logue each get a unique line
  • Actions are done in bursts with each sequence of action get­ting its own line.
  • Dia­logue writ­ten out with quotes as nor­mal but no attri­bu­tions or inter­rupt­ing “beat” actions such as: “Write some dia­logue now.” Lidia picked up the knife. “Or else.”
  • Don’t waste time find­ing the per­fect words or images.
  • Write briefly with evoca­tive nouns, evoca­tive verbs.
  • Tight, focused writing.
  • Don’t choose these rules over a piece of inspired, per­fect prose that jumps out of the aether. Embrace the moment and keep mov­ing. The rules can be bro­ken as needed.
  • Zen.

Titanic Deck Chairs

A future post will give a more exten­sive exam­ple. And if requests are made or con­fu­sion ensues, I will attempt to clar­ify and extrap­o­late on the rules I’m using in case all that only made sense to me. I am excited about this process and I will keep you all updated on how it goes. Whether I suc­ceed, whether I fail. Should be fun!

Fast Drafting: The Old Way

March 4th, 2011 § 1

Part 1 of 2 in the series Fast Draft­ing

I like my first drafts rough, exquis­itely rough. Brillo pad. Chin of Chuck Nor­ris. First sea­son of Star­gate SG-1.

I know most writ­ers have to get things writ­ten up mostly right before they can move on. I get that. I wish I could do the same, but that’s not how I work best.

Too often I try to be like most writ­ers and I just end up edit­ing and revis­ing as I go. Now, that can be a prob­lem for any­one if over­done. But it’s a huge prob­lem for me.

I have to keep my momen­tum and enthu­si­asm. Espe­cially since I really like revis­ing and edit­ing and can spend a long time doing it. If my enthu­si­asm dimin­ishes too much, I’m going to lose weeks of work to Dofus or Ancient Empires Lux or Mad­den or ennui.  Self-doubt will kick in. I will start won­der­ing if there’s a bet­ter way to han­dle a char­ac­ter, back­ground details, plot points, and so forth.

The story bogs down, the pac­ing slows because my writ­ing slows. All my energy is lost.

This I do not like.

So maybe you’re won­der­ing how rough, because maybe you write a rough draft like every­one else and you think I’m a lit­tle crazy. I’m not kid­ding about the chin of Chuck Norris.

Once I start rolling, I try to type as fast as the story comes into my head. I don’t worry about using the best words, proper gram­mar, cliches, appro­pri­ate dia­logue. Some­times I don’t make full sen­tences, and I’m not talk­ing inten­tional frag­ments. I just slop down what­ever so I can keep mov­ing with the story play­ing in my head.

For me, a rough draft is like try­ing to tran­scribe a movie as it plays.

Sure, I slow down at times and have to think through a scene. I may need to reflect on a character’s choices or what have you. But I find I do that a lot less when I’m rolling on the fast draft. (I do most of my story pon­der­ing while lying in bed falling asleep or avoid­ing get­ting up. Though I have been known to spend 15 min­utes wash­ing my hands a few times a month with­out any sense of the pas­sage of time.)

My nor­mal pro­ce­dure for a novel: Write first two chap­ters and a one page gist/synopsis of some sort. Then write out a plot, the sort you might put on note cards (as I do vir­tu­ally). No way I’m fly­ing blind. I’ve tried that. Doesn’t work for me. I run into prob­lems about 10,000 words in. Hap­pened to me all the time before I plot­ted and sub­se­quently com­pleted my first com­plete novel. Hap­pened to me this year as well when I tried to dis­cov­ery write again. Same ceil­ing, ten years later.

So, first I must set my basic frame­work. (I don’t plot with any detail.) Then I mas­sively diverge from said plot as I go. Some­times enough for me to have to go and alter the plot, but usu­ally I just leave it sit­ting there in case I need it. I think the way it really works is that my gist/synopsis, how­ever long it might be, is the first telling of the story. The plot is the sec­ond telling. The rough draft is the final telling, which must be cleaned up, of course.

As I go, I con­cen­trate on writ­ing out all dia­logue and basic actions. (Oh, the dia­logue is awful!) I will describe scenery and set the atmos­phere. But some­times, I’ll leave scene descrip­tion out to be added later. Or I’ll just write a quick list of phrases or objects: David entered the dark room, roses strewn about, can­dles, a music he’d never heard before. Demons, red scales, wings of Span­ish moss. Then later I will make this into a good descrip­tion of the scene. Hopefully.

It often turns poetic. Some­times, I’ll thrown down some beau­ti­fully writ­ten lines. But most of it is just really messy and writ­ten with­out care.

So what’s the prob­lem?” you say. “Just write in your fast, messy style and get on with life. Get some work done.”

The prob­lem is two-fold.

First, it can be dif­fi­cult psy­cho­log­i­cally to write a bunch of pure crap. You look at what you wrote yes­ter­day and you think: “Them words is shit, man. They shit.”

Ennui sets in. Depres­sion. Fatigue. What have I done!? I am a fool!

Sec­ond, when you write a rough draft like a four­teen year old writ­ing his first novel, maybe his sec­ond, you’re going to have to spend a lot of time revis­ing when it comes to the sec­ond draft. Well, not so much revis­ing as com­plete rewrit­ing. A lot of wasted time. This is why I try to slow down like other folks, but then my story goes nowhere. So rock, hard place, my balls crushed.

All I’m really doing is draft­ing story. I’m not draft­ing my final presentation.

You can­not know this if you haven’t played role-playing games with me, but my off the cuff imag­i­na­tion is .… off the cuff. I think best when I mov­ing fast. I just let loose and then the good stuff comes out. Char­ac­ters become cooler. Sit­u­a­tions and set­tings deepen spon­ta­neously. And so forth.

All my nov­els have required cor­rec­tion for slow begin­nings because in the past I have writ­ten up the first sev­eral chap­ters just right to get a feel for the writ­ing before cut­ting loose (with more or less suc­cess). Cut­ting loose, as I said, can be tricky and I usu­ally fail to do it con­sis­tently until the last third at the book. When I sense the end is near the crappy writ­ing starts fly­ing like a tor­nado in the sludge field of a CAFO.

So, I must write a fast story draft. It will be rough. For years I just accepted this is how it would work. Sure it would be nice if I could go even faster and didn’t waste time rewrit­ing the story to remove all the bad sen­tences and bring order. If my rewrite was more addi­tion and less sub­trac­tion fol­lowed by addi­tion. Also, would be nice if I could read back over what I’ve writ­ten with­out deal­ing with the cog­ni­tive dis­so­nance of my bad writing.

For­tu­nately, at last the idea for a new method has come to me like Jesus with a box of choco­lates ask­ing for a sec­ond date.

A plan, alas for you, which I will not describe until Part 2.

Hope­fully, you have found this amus­ing. (I think all writerly quirks are.) More so, if you are wired to write like I am in any way, per­haps you will find this inspir­ing or helpful.

  • STORM PHASE: Book 1

  • PAWAN KOR: Book 1

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